Hey folks, Bau here. As always, we’re loving the ideas and passion. Keep them coming!
Some additional points to add to the mix:
Relic Running- Relic Running is one of the integral components of Breakaway and as simple a concept as “move the Relic from point A to point B” is, it involves many factors and nuances.
Some key elements involved in the running game:
• Positioning - Proper positioning is just as important while running the Relic as it is in team fighting. Blocking for your teammate, or moving into position to receive a critical pass can mean the difference between winning and losing a round.
• Approaches- Identifying an effective route to the opposing team’s Relay can drastically increase your likelihood of scoring (and can identify critical buildables to take down before you make your approach).
• Efficient Navigation – While moving around the environment, utilize any and all navigational elements available to your advantage. In El Dorado, instead of moving straight up the center, consider moving up to one of the side ziggurats and add the flexibility of quickly being able to slide towards the opposing team’s base, or to the center of the map if need be. Slide whenever possible, and experiment with using “quickfall” (triggering a slide while in mid-air) to get quickly your character back to the ground (giving you access to your Relic Dash if needed).
• Runners- Having one or more players that are comfortable with running the Relic, drastically increases your potential to win a match. Ideally every player should be comfortable with running, but when initially fielding a team, having a strong runner will help immensely.
• Pass for a reason- While passing is a very effective method of moving the Relic forward, proper timing and positioning can drastically increase its effectiveness. Don’t just pass it because you can, pass when it’s to your advantage.
• Communicate-Communication is incredibly important when passing, call out your intended pass before you make it (also call out if you’re available to be passed to). Imagine that you’re Spartacus, in position to make a dive to take out a backline Alona who’s low on health… when suddenly you’ve got the Relic… #FeelsBauMan
This has been the subject of debate: What is the most effective team comp?
While that answer may be easier to identify in a perfect setting, it may be quite some time before your team is able to come together and truly work efficiently and effectively. In addition, some players may only be comfortable playing as, or are much more effective with specific warriors or roles, and as such would decrease their effectiveness when playing a warrior that they’re not as familiar with.
So, another approach to narrowing down your team comp could be to identify everyone’s favorite or most effective warrior, and then build a comp/strategy up from there. Play to your strengths, while identifying, and ultimately working towards addressing your weaknesses. Experiment with team comp variances, to explore options and open up new strategies and possibilities. In addition, identifying potential equipment builds to use during matches (to support your strats), can really increase your chances for success, while helping to mitigate the impact potential deficiencies in playstyle and teamwork.
Something that I’m really interested in hearing:
What do you think would be the best comps for the following general strats, and why? - Running, Team Fighting, Stall/Territory