That one too if it isn't already the case. But it also doesn't help much when people just don't play the tutorial.
Also I admit the buildables are not something you have in every game and instantly understand how they work but that's even more of a reason to force a tutorial.
("Forcing" sounds hard, but if you want to play you should at least learn the basic gamemechanics. You wouldn't want to play Monopoly with someone that refuses to learn the rules do you?)
I like the feedback you provided here, and I like how you worded it. "The good meat" and the "stale meat" lol, interesting wording.
I feel like for someone who stepped into the game and gave his feedback after two days, you had some very solid "Good meat", however some of the "stale meat" such as player base, will only improve over time and will improve even more rapidly once custom games are in and tournaments start being played.
As far as communication goes, yes they need to do some improvements to make it more accessible for keyboards that are other than the standard, which once again, I could see only be done in do time. I would say until Gamescon and so on, there wasn't many EU players yet. So, they are just now able to receive this type of feedback, which is great that you pointed this out.
The party system has been a issue for a little bit, however they will get it fixed. They are aware of it being a pain at times to party up.
I couldnt agree more about the relic physics, they can feel a little clunky or "heavy" which was actually a recent change made to the ball. So, hopefully they will do more about the physics portion of the ball movement, however there has not been anything stated about it recently.
Keep up the great feedback, and continue to enjoy the game,
Your fellow community member / player, Sulfurictide