Warrior Stats v0.1.0
Stat Value Health 400 Base Damage 14.5 Attack Stat 40 Attack Ratio 0.5R Armor 5 Movement Speed 10 Ability Description Cooldown Damage Sun's Grace A quick, short ranged teleport. Alona is invulnerable during transition. 10 sec N/A Radiance Targets a nearby teammate and heals them over time while granting them a 50% damage reduction while active. 6 sec Unknown Sun Burst Triggers an explosion of energy around Alona, damaging and knocking back any opponents in range. 20 sec 55 (0.5R) Blessing of the Sun Powerful area of effect heal which affects all teammates within range, including herself. 20 sec Unknown Buildable Description Damage Sun Shrine Steady area-of-effect healing for nearby teammates. The effect of Sun Shrine stacks, so multiple Sun Shrines drastically increase the healing a teammate receives. When you’ve got strong pressure against the opponent, dropping a Sun Shrine in the enemy base will give your team some added support. N/A Light of Judgement A powerful mirror that targets the nearest opponent and deals damage over time. Deploying one near a Jail is a great trap – enemies who get stuck in Jail will get burnt to crisps pretty quickly. 5 ticks of damage per second. It starts out at 1 damage per tick that increases over 8 seconds to the maximum of 20 damage per tick
Stat Value Health 400 Base Damage 9.5 Attack Stat 50 Attack Ratio 0.75R Armor 5 Movement Speed 10 Ability Description Cooldown Damage Roll A short range defensive dodge. Anne Bonny is immune to attacks during the dodge. 10 sec N/A Sniper Shot Very quick and long range shot which deals good damage and knockback. 8 sec 67 (0.75R) Musket Jump Shoots the ground at her feet, launching her into the air while knocking back nearby opponents. 22 sec 35 (0.6R) Hull Buster A powerful cannon blast which deals damage and knocks back all opponents in its path. 25 sec 80 (1.0R) Buildable Description Damage Trampoline Launches Warriors into the air. Good for reaching high areas or clearing tall obstacles. Best placed near enemy portal or Thorgrim’s walls. N/A Ballista A turret that fires homing projectiles at enemies. Best placed near your portal or where team fights are most likely to occur. Cannot target enemies at close range. 70
Stat Value Health 475 Base Damage 20 Attack Stat 40 Attack Ratio 0.45R Armor 15 Movement Speed 8.5 Ability Description Cooldown Damage Unforgiven Grants a temporary armor boost and triggers an explosion after a brief period of time. 10 sec N/A Devastation A very heavy overhead attack that deals great damage and causes knockback. 14 sec 82 (0.8R) Cruel Summons A quick, forward lunging attack, which pulls an opponent in. 10 sec 30 (0.5R) Walk of Iron Creates an area of thorns on the ground and pulls them in, damaging and pulling opponents towards him. 20 sec 17x5 (0.4R) Buildable Description Damage Siege Engine A slow-moving battering ram that can easily destroy other Buildables. For efficiency’s sake, drop a Siege Engine in line with several enemy Buildables for maximum carnage. 20 Spike Trap A Spike Trap appears on the floor stabbing upward rhythmically. Although this is often used to protect your Relay, placing this in high-traffic areas or near ally Buildables is a great idea. 100
Morgan Le Fay
Stat Value Health 375 Base Damage (Attacks reduce enemy armor by 5) 14.5 Attack Stat 40 Attack Ratio 0.6 Armor 5 Movement Speed 10.5 Ability Description Cooldown Damage Flock Morgan Le Fay becomes intangible and can fly horizontally for a short period of time. 10 sec N/A Burden of Sin Launches a raven-like projectile which passes through multiple opponents, dealing damage and slowing them. 10 sec 53 (0.7R) Circle of Spite Places a cursed hex on the ground. Any opponent caught in the hex takes 35% additional damage from all sources. 15 sec +35% Aura of Silence Creates an area of silence around her for a short period of time, locking out nearby opponents' abilities. 25 sec 30 (0.5R) Buildable Description Damage Tome of Frailty A cursed book that reduces the damage of nearby enemies by 50%. Very effective when placed near other Buildables because it makes them much harder to destroy. N/A Elder Stone An ancient stone that absorbs the soul essence of enemies and then explodes once it’s had its fill. Place in areas where team fights are likely to occur to maximize its effectiveness. 100
Stat Value Health 400 Base Damage 0 Attack Stat 45 Attack Ratio 0.5 Armor 5 Movement Speed 10.5 Ability Description Cooldown Damage Double Down Defensive Dodge with a short cooldown timer. Has two charges, with each dodge increasing its cooldown. 7 sec N/A Power Shot A strong double shot which deals good damage and knockback. 8 sec 34 (0.6R) Slide Shot Quick, short ranged slide, which launches an opponent into the air and allows for follow up. 18 sec 61 (0.7R) Blazing Barrage Rawlins pulls out both pistols, standing in place, and unleashes a rapid fire hail of bullets. 25 sec 23x10 (0.5R) Buildable Description Damage Jail Places a trap on the floor, when an opponent makes contact with the trap, they are locked up and the Jail must be destroyed for them to escape. Placing Jails at the top of the ramp at your base, or along high traffic running routes add a great level of defense against quick rushes. N/A Barrel Dispenser A dispenser that rolls out explosive barrels over time in a straight line. Place a Barrel Dispenser aimed at the Relic, increasing the chance that it disrupts any opponents attempt to pick up the Relic. 75
Stat Value Health 450 Base Damage 1.5 Attack Stat 40 Attack Ratio 0.6 Armor 5 Movement Speed 10.5 Ability Description Cooldown Damage Slide A short ranged, invulnerable, defensive slide. 10 sec N/A No Retreat A quick dash attack, good for closing distance. 12 sec 21 (0.5R) For Glory Strong three hit Unstoppable combo, which ends with a powerful kick. 25 sec 21x3 (0.5R) Retribution Powerful two hit combo which launches opponents into the air before slamming them back to the ground. 30 sec 30/43 (0.7R) Buildable Description Damage Fire Catapult The Fire Catapult launches incendiary projectiles, and is good for clearing projectiles. It’s primarily used for disruption on the battlefield. Use it to clear out troublesome enemy Buildables from a distance. During team fights, Fire Catapults can disrupt the enemy team’s advances. Targeting the Relic’s spawn location adds a visual deterrent to the area. 50 dps x 3s Ramp Spartacus’ Ramp is used to gain distance and move the Relic forward. Place a Ramp at the base of your team’s starting area to approach the Relic quickly. Surprise ramps can be powerful – place a Ramp near your opponent’s base to add an instant-scoring threat. N/A
Stat Value Health 650 Base Damage 24 Attack Stat 40 Attack Ratio 0.5 Armor 10 Movement Speed 9.5 Ability Description Cooldown Damage Armor Up Grants temporary invincibility, while knocking back any opponents who attacks. 10 sec N/A Rib Splitter Spinning attack with his hammer which knocks back both nearby opponents and incoming opponent projectiles. 6 sec 44x2 (0.5R) Ram's Head Quick, lunging attack where Thorgrim flips an opponent up and over his head. 9 sec N/A Ragnarok Powerful area of effect attack, which deals damage and launches any nearby opponents in range. 20 sec 84 (0.6R) Buildable Description Damage Demolition Hammer The Demolition Hammer rises and falls. When it falls it will conduct a concussive force in the area around it. Place this in the arena where you want your team to control the area. Fighting near this will cause opponents to have to deal with both you and the Buildable. 0 Wall This places a very large and hardy wall. Place the wall across a path to block movement or fast slide paths. Another good use is to use walls to funnel the other team through a narrow corridor in order for teammates attack Buildables to work their magic. N/A
Stat Value Health 315 Base Damage 9.5 Attack Stat 50 Attack Ratio 0.5 Armor 5 Movement Speed 9.5 Ability Description Cooldown Damage Shock Field Stationary shield which knocks opponents back and absorbs incoming projectiles. 15 sec N/A Static Burst AoE projectile that applied Static Charge. 12 sec 37 (0.65R) Static Charge Explodes after any follow up attack. N/A 30 (0.5R) Wild Arc A bolt of electricity which bounces between enemies and buildables, bouncing up to 3 times. 16 sec 45 (0.8R) Maelstrom A series of lightning strikes in the area in front of him that strikes 4 times, targeting opponents and buildables. 30 sec 90 (1.0R) Buildable Description Damage Jacob's Ladder Arcing rods of electricity which blast any nearby jumping opponent. Unknown Turbine A powerful engine which emits timed pulses of electricity which can stun opponents if they do not jump over them. N/A
P.S. I am missing some stats that I cannot test while the servers are offline, but I will try to get the info from some of the Devs.
this thread is highly underrated
Great write up POTM thank you!
@POTMGuy Thanks for the summary, greatly appreciate it!