Long cooldowns lead to a lot of down-time on most characters.
Hey! Just want to start off by saying that I've really enjoyed playing this over the last weekend. The game is fundamentally really, really fun, despite the to-be-expected Alpha bugs and early-days balancing.
On the subject of balancing, I wanted to feedback my experience of combat in this game, specifically surrounding cooldowns.
I feel that the cooldown for many abilities feel too long, and lead to a lot of down-time where there's not an awful lot of options. I'm not speaking so much from a tactical point of view, moreso from a "character identity" point of view.
A lot of what makes a character in a "MOBA" style game is a single ability that defines them in terms of playstyle and personality. At the moment, a few of the characters feel quite "flat" due to a lot of time being spent waiting to use any of your character-defining moves. It doesn't need to be a case of lowering the cooldown on all abilities; just one ability that supplements their kit a bit more!
Refer to this thread for an ongoing conversation about this exact topic.