The elephant in the room: latency decides matches



  • The team at the lower latency has a huge advantage. Higher latency teams have trouble just picking up the ball; passing fails more often and the ball goes backwards much of the time. Targetting gets desynchronized and we see characters shooting a different directions on the replay. Sliding often fails to work; so the lower latency players get out in front easier. Even melee attacks will fail to connect at point blank range sometimes.

    I think this is state that players will not and should not tolerate. Success should be skill and tactics based, not based on how close you live to the servers or how much you paid for your QoS.


  • Amazon Game Studios

    @krokedkroked
    Thanks for the feedback. We're working on a multi-tier solution for this issue:

    • Increasing the concurrent population for each matchmaking region. And tweak the matchmaking parameters to allow more players to have a more balanced experience.

    • Roll-out lag compensation technology (it's currently in development). That's the main improvement it will help with hit registration and player movement.

    • Fix the bugs that creates a disadvantage for the team with higher latency.

    • Tweak the parameters of the game in terms of technology and mechanics to reduce advantages of latency on the game.



  • @yasserr23 said in The elephant in the room: latency decides matches:

    @krokedkroked
    Thanks for the feedback. We're working on a multi-tier solution for this issue:

    • Increasing the concurrent population for each matchmaking region. And tweak the matchmaking parameters to allow more players to have a more balanced experience.

    • Roll-out lag compensation technology (it's currently in development). That's the main improvement it will help with hit registration and player movement.

    • Fix the bugs that creates a disadvantage for the team with higher latency.

    • Tweak the parameters of the game in terms of technology and mechanics to reduce advantages of latency on the game.

    This is an excellent answer. Thanks for the response!


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