Merrick spike trap despawns on game reset if placed too high on ramp in dreadshore
If I place my spike trap on the bottom of the first slope next to our goal, it remains until the next round. However, if I place it near the top of the slope, the spike trap will be despawned when the next round starts.
I did a test on this to confirm it. The problem is not because the trap was destroyed by the other team.
Thanks for the heads up on this issue! I'll get this over to our team so they can look into this!