The Art of Spartacus
Yesterday, we talked about the process of how Spartacus was designed for gameplay. Today, Art Director Simon Loche walks us through how the Art team comes up with the look and feel of the warrior. You’re up, Simon!
I kinda am partial to the long flowing head accessories towards the middle of the bottom image. Would make an interesting look if it had cloth effects on it - like a streamer flying behind him.